작성일 : 19-01-11 13:15
GDC 2019 , Dreams and No Man’s Sky on a Developer’s Journey, Niantic on AR and Into the Breach
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GDC 2019 Main Stage

The Developer's Journey

The Developer’s Journey will focus on finding inspiration over the course of a game’s development cycle, from its earliest conception through its development, to dealing with the fallout from the release and the post-release content.



-At Moscone Convention Center's West Hall, Wednesday March 20 2019-
-Open to all GDC Conference and Expo Plus pass holders-


The presentation will open with a special musical performance generated in Media Molecule’s upcoming creativity-fueled title, Dreams. Media Molecule’s Siobhan Reddy will then explain how Dreams helps unlock players’ creativity in unprecedented user-generated detail. 
From there, Hello Games’ Sean Murray will discuss how his small & unlikely team created one of the most ambitious and anticipated games of 2016, No Man’s Sky. 
Finally, veteran game developer (and top-rated GDC speaker) Laralyn McWilliams closes out the presentation discussing how her teams have found resolve and inspiration in stressful environments.

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Top Session Highlights

The State & Future of AR Games: Rose-Colored Glasses

VISION TRACK
John Hanke - Founder & CEO - Niantic, Inc.
The future of augmented reality games is about play experiences that weave in and out of your everyday life. In this Vision Track talk, John Hanke, founder and CEO of 'Pokemon GO' and 'Ingress' creator Niantic will provide a deep look at AR today, and help you imagine near and long term AR games and experiences that deliver persistent shared experiences in the real world. Read More >>

'Into the Breach' Design Postmortem

DESIGN TRACK
Matthew Davis - Co-Founder - Subset Games
'Into the Breach' took Subset Games four long years to develop after finishing FTL. This talk will detail that process from the early design drafts to the final balancing decisions. Diving into years of cut content and iteration, this talk will show how Subset Games approaches difficult design challenges. Read More >>

Designing Two Tasty Cores Three Times Over:
The Case of 'Brawl Stars'

DESIGN TRACK
Antti Summala - Game Designer - Supercell
'Brawl Stars' was conceived as an ambitious mobile game: a multiplayer shooter that should be able to reach a large global audience. With controls much more demanding than those in previous Supercell games, a lot of design and prototyping effort was put into making them as simple and as well-suited for mobile touchscreen devices as possible. At the same time, a very small team with only a handful of developers needed to design a long-term player progression system that would be a good match for the team’s limited content creation capacity. 
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Community Driven Discoverability for Indies

INDEPENDENT GAMES SUMMIT
Patrick Corrieri - Director - Dry Cactus
Identify your niche and unique selling points, find your audience, build strong communities, enable meaningful social experiences, provide value to streamers and youtubers, leverage social media to enable your players to be your advocates. These are just some of the things you can do to increase Discoverability for your games organically. By looking at a few examples taken from 'Poly Bridge' and other games you will learn how you can implement these strategies to reach your audience.  Read More >>

 

Conquering the Creative Challenges in 'Marvel's Spider-Man'

DESIGN TRACK
Bryan Intihar - Creative Director - Insomniac Games
One might think that working with such a well-known IP and character like 'Spider-Man' would make the development process easier. One might believe, "hey, I already have the answers to the test." However, that's never the case. There were several challenges when proving out the creative vision on 'Marvel's Spider-Man'. This talk will discuss three major hurdles and how Insomniac Games overcame them in order to hit the creative/narrative goals that were set for the game.  Read More >>

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Group Registration

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The discount applies to any combination of 10 or more All Access, GDC Conference+Summits, GDC Conference, and GDC Summits passes.

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